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  • ...take part in speculative and hands-on study of digital imagery and virtual reality at University Paris VIII. *«The training of artists in computer graphics», Computers and the Humanities, Paradigm Press, inc.,
    13 KB (1,822 words) - 06:24, 28 December 2017
  • ...he Villa Medicis Hors Les Murs for his Art After Museum project, a virtual reality contemporary art collection. ...] More than a technical performance, as the first intercontinental virtual reality artwork (called "televirtuality", Philippe Quéau, 1994), this installation
    7 KB (1,016 words) - 12:34, 27 December 2017
  • ...e founding members of Manifest.AR, a group of artists focused on augmented reality, with which she staged spontaneous interventions at [[Corcoran Gallery of A ...0&msid=217044013953142906401.0004daccaa2e5b41bfd06 "Tamiko Thiel Augmented Reality mARp"]</ref>
    8 KB (1,045 words) - 09:16, 27 December 2017
  • ...iaphanous information by themselves (also called knowbots) and intelligent virtual spaces (flexible information-environments distributed in electronic network ...imed at revealing the function of the city by interacting between real and virtual world.
    3 KB (436 words) - 10:04, 27 December 2017
  • ...artist, and composer of classical music. A pioneer in the field of virtual reality,[2] Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research ...for bankruptcy in 1990.[7] In 1999, Sun Microsystems bought VPL's virtual reality and graphics-related patents.[15]
    18 KB (2,752 words) - 10:07, 27 December 2017
  • ...of Digital Art(ADA). In 2013, she was included in the "Contemporary women artists on the web" collection of the National Museum of Women in the Arts, in Wash [[File:Nicole Stenger Virtual Reality.jpg|left|thumb|Stenger with VPL VR equipment developed by Jaron Lanier]]
    6 KB (852 words) - 10:54, 27 December 2017
  • ...of Softimage, Co, she is considered a world leader in the field of virtual reality[2] and a pioneer of bio-feedback VR. ...As early as the 1980s, Davies was looking into computer technology and 3D virtual spaces. In 1983, she was inspired by computer animations, and felt that com
    7 KB (1,047 words) - 11:14, 27 December 2017
  • ...ranged from early computer animation, to scientific visualization, virtual reality, and grid computing. He is a distinguished professor of Computer Science at ...ization,[5] invention of PHSColograms, and invention of the CAVE Automatic Virtual Environment.[6] DeFanti's current work includes heading the TransLight/Star
    4 KB (574 words) - 11:17, 27 December 2017
  • ...eated by a fine artist.[2] Em became the first artist to produce navigable virtual worlds at NASA’s Jet Propulsion Laboratory (JPL), where he was Artist in Em's art spans multiple media, including virtual worlds, filmmaking, printmaking, and photography. He has also worked with l
    4 KB (628 words) - 11:20, 27 December 2017
  • ...he started a spin-off company called All These Worlds, to take her work in virtual worlds and avatars to a broader audience. ...ion and Training. During her time here (1990–1994) she worked on virtual reality projects for the State of Florida and the United States Army Research Labor
    4 KB (639 words) - 11:25, 27 December 2017
  • ...several interactive environments that use a cross-fertilization of virtual reality and game technologies. [[Category:Artists]]
    3 KB (409 words) - 11:30, 27 December 2017
  • ...ty and new media art. He is best known for his work in projection mapping, virtual travel, live global video, and cultural preservation, and often refers to t [[Category:Virtual Reality]]
    2 KB (245 words) - 12:11, 27 December 2017
  • ...n online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies, and has been featured in a number of prominent According to Chung, she had already created fortunes in purely virtual currency on other MMORPGs such as Asheron's Call and Shadowbane, but had ne
    7 KB (1,067 words) - 18:23, 27 December 2017
  • ...several interactive environments that use a cross-fertilization of virtual reality and game technologies. [[Category:Virtual Reality]]
    2 KB (246 words) - 06:08, 28 December 2017
  • ...he show was a popular sensation, and spawned immediate imitations. British artists like Clarkson Stanfield and David Roberts produced ever-more elaborate (mov [[Category:Virtual Reality]]
    3 KB (446 words) - 10:07, 2 January 2018