Difference between revisions of "Sheldon Brown (artist)"
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Latest revision as of 06:08, 28 December 2017
Brown's projects concerns the overlapping and reconfiguration of private and public spaces and how new forms of mediation are proliferating. Examples include "In the Event"[2] at the KeyArena in Seattle, where nine computers choreographed multiple video streams across 28 monitors in a real-time constructive engagement with the spectator's act of envisioning the events of the arena. In "The Video Wind Chimes",[3] an outdoor video installation/street lighting project, the electromagnetic spectrum used for television broadcast was transformed into the passive illumination of a nocturnal lighting system, articulated by the wind. "Smoke and Mirrors"[4] and "Mi Casa es tu Casa"[5] use the contextual apparatus of museums with adjacent mission scopes to the artworld, for bringing avant-garde strategies to engage social issues to venues that use more pedantic forms of discourse.
His later projects include "The Scalable City",[6] with exhibitions at Ars Electronica, Shanghai MOCA, India International Center in New Delhi, SIGGRAPH 2007 and the National Academy of Sciences; and Istoria, which explores the intersection of the virtual and physical worlds, created with computer-controlled processes, and several interactive environments that use a cross-fertilization of virtual reality and game technologies.